National Repository of Grey Literature 29 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Software Multi-Effect for Post-Production of Pop Music
Trkal, Tomáš ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
This diploma thesis deals with design and implementation of complex software system for post-production of popular music. The system was implemented as a plug-in module in C++ language using JUCE application framework. The emphasis was on creating a well arranged and intuitive graphic user interface. The plug-in provides a set of audio effects and processors that can be connected into the desired graph structure. For less experienced users, there is a database of preset configurations usable for a variety of input signals.
Modification of Vocal Tracks in SW Post-Production of Music
Trkal, Tomáš ; Beran, Vítězslav (referee) ; Černocký, Jan (advisor)
This thesis describes a design and an implementation of a vocal tracks processing application. The application consists of several sub-modules representing audio processors and effects. It is implemented as a plugin created with the VST technology. The plugin provides a simple control system and an integrated database of presets which help mainly less experienced users to significantly speed up the process of processing the vocal tracks. The user evaluation shows that application is successful both in creating demos and professional mixing of music tracks.
Book
Jambor, Petr ; Kowolowski, František (referee) ; Mikyta, Svätopluk (advisor)
The book as a general cultural phenomenon that is the bearer of text and image, mediating information as a basic building block of memory. The book as an art form.
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
"Instagrammable" Italy: Hyperreal Photography on Social Media
Uhrová, Michaela ; Marcelli, Miroslav (advisor) ; Řehořová, Irena (referee)
"Instagrammable" Italy: Hyperreal photography on social media This diploma thesis is dedicated to the phenomenon of authenticity and truthfulness of retouched digital travel photography on the social network Instagram. Social network users create a series of simulations and cause a shift of the meanings in the image by using predefined filters, masks, and other post-production techniques that transform the interpretation of reality to the point where they ultimately create hyperreality. According to Barthes, the literal meaning of the message is always accompanied by a connotation, while the two components of the message cannot be separated. In many cases, the connotations are inserted into the visual content by the creators themselves in order to achieve their purpose. In the analytical part of this work I focus on selected "instagrammable" travel photographs, which gradually lose contact with first-order reality due to interventions in the image and a shift of meanings and contexts. The aim of this work is to show how hyperreality is built in specific travel photographs that bloggers share on Instagram and what is actually required of travel photographs shared on a social network. Keywords: cyber-photography, post-production, Instagram, hyperreality, simulacrum
Revivals of Forms and Styles in Visual Art: Current Hyperrealism as Product of Postproduction or a Commentary on the Advent of New Media
Hrnčířová, Markéta ; Borecký, Felix (advisor) ; Šafaříková, Radana (referee)
The book Postproduction: Culture as Screenplay, written by French aesthetician Nicolas Bourriaud is going to be initial text for my diploma thesis. Bourriaud claims, that contemporary art is mostly made by the principle of assemblage; art works are made by reinterpretation, reproducing or by new exhibiting of artefacts or forms of past. The assumption of the original concept in artworks of contemporary artists - semionauts (travelers in the worlds of signs) has been allready completely ineffective. Through the example of hyperrealistic paintings, which has lately reappeared in portfolios of international and czech artists, I will try to show whether its revilal is based on the emergence of new medias, that even more than in the seventies simulate reality or whether they deal with the concept of postpostprodution - the artists lend only formal, in this case, hyperrealistic, signs. This diploma thesis will be completed by the case study of paintings of czech hyperrealist painter Jan Mikulka.
Educational support for postproduction of digital photography in metaformat RAW
Hájek, Petr ; Procházka, Josef (advisor) ; Rambousek, Vladimír (referee)
The aim of this bachelor thesis is to introduce metaformat RAW used in digital photography to readers. Possibilities in photo postproduction while sustaining the maximum quality of the finalised photo have been demonstrated here. As well as time effectiveness of the actual conversion. A part of this thesis is also comparison of several programs there are available for viewing and conversion of RAW metaformat. The chief output of the thesis is educational web page which is presenting RAW format conversion practises in easily accessible way. Users can download source files available on this web page and practically test the described methods of conversion.
Visual interpretation of emotionality in television news
Trojanová, Jitka ; Lokšík, Martin (advisor) ; Géla, František (referee)
This diploma thesis aims to describe how public and private television news work with visual emotionality and which aspects of the production process form the main contributors to its in- terpretation. It does so with the help of a quantitative content analysis of the three phases of the news process at the main news programs of Česká televize and TV Nova. The results outline the share of visual emotionality in the news of commercial and public television. At the same time, it also offers a summary of the dramatization means that both media use to interpret visual emotionality in their main news programs.
DIY technologies in digital sculpture
Váňa, Dušan ; Lukášová, Helena (referee) ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
This dissertation thesis is focused on the search for the presence of DIY (Do It Yourself) technologies in the practice of digital sculpting, from the beginnings of this progressive way of creation to the present. The work, through three thematic areas, answers the main research questions: What kind of technology is or has the DIY phenomenon been represented in digital sculpture? How have these technologies influenced and are influencing the development and direction of digital sculpture? Within the first thematic area, the presence of the DIY phenomenon in the beginnings of digital creation of a spatial work of art is mapped until the moment of constituting the concept of Digital Sculpture, as a designation of this new way of creation. The second area deals with specific technologies of digital sculpture, in terms of technical tools and their DIY alternatives. The development of these alternative technologies and their influence on the gradual democratization of digital sculpture tools is investigated. The third area examines the creative methods of DIY, which have been integrated into the practice of digital sculpture.
A new Trend in Audio-visual Production? Comparison of Attractivity of 360° Video against a Classical Video.
Svoboda, Adam ; Géla, František (advisor) ; Štoll, Martin (referee)
The work deals with a field of audiovisual production, namely 360ř video format. The thesis is divided into two parts. The theoretical part describes the history and the development of the format. There is also a mapping of the existing use of this format in practice. The second, practical part of the thesis, is devoted to research based on differences in spectator perception. For the purpose of the research, the video material was produced that served as the main point of exploration. Respondents were subjected to qualitative research consisting of two parts. The first was a questionnaire related to the content that the respondents were playing in the video. The second part was the simultaneous observation of the respondents while watching the videos. The work brings interesting results in the comparison of classic video and 360 ř video as well as the findings that solve the question of the direction in which 360 ř video production can be made in the future.

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